The four known excuses for generative forms:

Starting with a cylinder and leaving one end uncapped - is well - like vases from planet Dagobah. 

So I added colour to my subdivision feedback sketch. It colours according to face Area. I’m not sure where I’m going with this but the infinite variety of unimaginable forms and colour makes it an entertaining thing to run.

Yes, Processing and HE_Mesh can be used to generate infinite pills.

Yes, Processing and HE_Mesh can be used to generate infinite pills.

Fun stuff with feedback loops inspired by and hopefully a start to a collaboration with Adam Ferriss. http://www.plummerfernandez.com/Feedback-Meshes

polygon dapple rendered

polygon dapple rendered

the alternative approach is polygon dapple.  

Second Degeneration - ready for printing.

Second Degeneration - ready for printing.

A message from jhclaura
The glitch micky mouse is so interesting! Can I ask you how did you do it and what kind of software/platform you use? This is really awesome!

thanks, well first I scan objects with a digital SLR and an in-browser app called 123D catch. Then I download an OBJ file and clean it up and reduce the number of faces in meshlab. Then I import the file into a custom made Processing sketch that is built using a library called He_mesh. He_mesh has all these functions like bend, twist, expand, and so on. I’ve built upon some of these to introduce Perlin noise, etc, and I’ve made my own interface so that I can trigger those functions with keyboard shortcuts and a set of sliders. I call my sketch ccc. It also algorithmically generates colour patterns and gradients. The sketch exports the models as VRML files with colours assigned to each face. To prepare these objects for 3D printing I use Magics which automatically checks the file for errors and can hollow out a solid. I then send these to print via Shapeways. The whole process can take 2 - 5 hours which is not bad compared to traditional approaches to sculpture.