I need to choose one of these. 

O_O
my eyes hurt from working on colour schemes all day. 
I don’t know what to send to the printers. 
One of those days where you end up despising your own work.

O_O

my eyes hurt from working on colour schemes all day.

I don’t know what to send to the printers. 

One of those days where you end up despising your own work.

Walt glitched out on me in meshlab.

Walt glitched out on me in meshlab.

Using a blend of both colours imported from the scan and colours generated in Processing. This helps give a bit more definition to the shape.

starting with a simple cube (32 faces on each side), then applying fractal subdivision, smooth, scale, twist, colour and contrast algorithms. 

I’ve created a few new algorithms that I apply after generating colour, these can drastically improve the contrast and perceived vividness of the colours (based on my own amateur colour theories and trial/error). The contrast algo uses the map() tool to redistribute brightness for each face to fully range from white to black. The other algo increases saturation but avoids over-warming light colours, this creates more striking colour contrasts. The other algo is a tool that lets me manually tweak the colour temperature of the piece. 

voxfour:

Digital Natives
2012
z-corp powder composite and z-corp tinted binder


Everyday items such as toys and a watering can are 3D scanned using a digital camera and subjected to algorithms that distort, abstract and taint them into new primordial vessel forms. In some cases only close inspection reveals traces inherited from their physical predecessors. These are then 3D printed on a z-corp printer.

Vessels are arguably the lowest common denominator for man-made objects across all cultures, these objects however have no storage function other than to embody the stored digital data that describes them.


Development credits:
The algorithms are executed within my own made software 3D interfaces; co_former for transforming shape and #ccc (colour co-creator) for generating colour. These output files ready for 3D printing in colour. I’ve coded these with Processing, and libraries Hemesh, ControlP5, and Toxiclibs.

The objects were first on display at the 3D Print Show, London, October 19-22.

Matthew Plummer-Fernandez has some really amazing 3D work involving mathematical algorithms and distortion. If you want to see more, visit him here http://www.plummerfernandez.com/.

Thanks for the tumblr love

Got my mac camera feed + computer vision working. The humble start to a new project. 

Got my mac camera feed + computer vision working. The humble start to a new project. 

Golden Arches Drawn From Knuckleduster

Golden Arches Drawn From Knuckleduster

Disarming Corruptor has been updated to work on Mavericks. Sorry for the wait. Heres the download link. 

Disarming Corruptor has been updated to work on Mavericks. Sorry for the wait. Heres the download link

gifsicle is better than imagemagick at automating GIFs. The GIFs are better quality. Both can be triggered from terminal via your code.

Gifsicle method 

gifsicle —delay=10 —colors 256 —loop *.gif > anim.gif

imagemagick method 

convert -delay 10 -fuzz  10% -layers optimize *gif anim.gif

nice glitch, I subdivided the mesh, then moved it, but only the original vertices were selected so that it pulled these upwards forming spikes, top and bottom.

combined with Catmull-Clark subdivision (built into Hemesh), you get these faint circular patterns appearing in the dapple.

combined with Catmull-Clark subdivision (built into Hemesh), you get these faint circular patterns appearing in the dapple.

dapple generator

Ive learnt from 3D printing in colour that the more contrast the better as the material has a washed-out look to it. Dapples work really well, one of my first mickey prints had a simple one line of code to generate a purple dapple.