Using a blend of both colours imported from the scan and colours generated in Processing. This helps give a bit more definition to the shape.

I’ve created a few new algorithms that I apply after generating colour, these can drastically improve the contrast and perceived vividness of the colours (based on my own amateur colour theories and trial/error). The contrast algo uses the map() tool to redistribute brightness for each face to fully range from white to black. The other algo increases saturation but avoids over-warming light colours, this creates more striking colour contrasts. The other algo is a tool that lets me manually tweak the colour temperature of the piece. 

combined with Catmull-Clark subdivision (built into Hemesh), you get these faint circular patterns appearing in the dapple.

combined with Catmull-Clark subdivision (built into Hemesh), you get these faint circular patterns appearing in the dapple.

dapple generator

Ive learnt from 3D printing in colour that the more contrast the better as the material has a washed-out look to it. Dapples work really well, one of my first mickey prints had a simple one line of code to generate a purple dapple.

#ccc colouring algorithms

Getting some interesting colour schemes from the new algos that measure mesh face area. 

Getting some interesting colour schemes from the new algos that measure mesh face area. 

Processing success with exporting color stl files, for the purpose of printing in multicolor which is on discount this month. Generative colour meshes/ objects coming soon :)

Processing success with exporting color stl files, for the purpose of printing in multicolor which is on discount this month. Generative colour meshes/ objects coming soon :)