Abandoned work of 2011. I went to the British Museum and scanned this Colombian figure using hyper3D (which has now become cubify capture). Back then the scanning would produce these odd clumps as seen above the head and shoulders of the statue. I then rotated the texture file 90º. Since hyper3D generated texture files of lots of tiny disordered swatches, these would be totally misplaced creating this pixelly-texture-file glitch aesthetic, that I should’ve 3D printed! It shows how two years of refining scanning technology would never allow this effect to happen again. I guess the problem with cloud-based apps is that you can’t keep a legacy copy of the software either.