nice glitch, I subdivided the mesh, then moved it, but only the original vertices were selected so that it pulled these upwards forming spikes, top and bottom.

Simple effect but took a lot of work, almost 3 hours. Its like a slice but then new faces are created and added between the two mesh halves, finally the mesh has to be rebuilt so that the faces are glued together. From here I can hopefully do some interesting multiple offsets.

Move selection, so simple. 

Move selection, so simple. 

The ‘cheese toastie’ glitch algorithm that pulls apart a mesh down the middle stretching mesh faces between the two halves, a bit like pulling apart a melted cheese toastie. The one above does exactly that, the one below additionally deletes some of the faces so that you see through it.

I’ve been far too conservative with my glitches (to keep 3D Printing feasible) but I think its time to push it further. 

I’ve been far too conservative with my glitches (to keep 3D Printing feasible) but I think its time to push it further. 

We Met Heads On (#Met3D remix)

Real-time Audio Responsive Mesh Glitching done in Processing by M_PF. Best in HD.

Room Collapse Tests using a 3D scan of my kitchen, different mesh collapse algorithms, and paper folding software.

Room Collapse. Testing scanned mesh simplification w/ preservation of texture.

Room Collapse. Testing scanned mesh simplification w/ preservation of texture.

Parametric tPot(); generator. Input: 3D Scan, Output: Iterative physible. Made w/ Processing by @m_pf

Processing success with exporting color stl files, for the purpose of printing in multicolor which is on discount this month. Generative colour meshes/ objects coming soon :)

Processing success with exporting color stl files, for the purpose of printing in multicolor which is on discount this month. Generative colour meshes/ objects coming soon :)

Improving my parametric processing GUI.

Improving my parametric processing GUI.