Walt glitched out on me in meshlab.
If only meshlab was clever enough to export colorSTLs or able to at least turn mesh face color into a texture file. This mickey is trapped inside meshlab, poor thing.
Work in progress: generating textures for multi-particle meshes, with Hemesh, Processing and meshlab.
Room Collapse. Testing scanned mesh simplification w/ preservation of texture.
Guess who? 3D Scan of a 1972 mickey mouse, with a reduced polygon count for further algorithmic processing.