The four known excuses for generative forms:

Starting with a cylinder and leaving one end uncapped - is well - like vases from planet Dagobah. 

So I added colour to my subdivision feedback sketch. It colours according to face Area. I’m not sure where I’m going with this but the infinite variety of unimaginable forms and colour makes it an entertaining thing to run.

Yes, Processing and HE_Mesh can be used to generate infinite pills.

Yes, Processing and HE_Mesh can be used to generate infinite pills.

Using a reference image to map vertex displacements means you can sculpt into the mesh by drawing a 2D template. I also darken the dents so that they look deeper than they actually are. 

Second Degeneration - ready for printing.

Second Degeneration - ready for printing.

A message from jhclaura
The glitch micky mouse is so interesting! Can I ask you how did you do it and what kind of software/platform you use? This is really awesome!

thanks, well first I scan objects with a digital SLR and an in-browser app called 123D catch. Then I download an OBJ file and clean it up and reduce the number of faces in meshlab. Then I import the file into a custom made Processing sketch that is built using a library called He_mesh. He_mesh has all these functions like bend, twist, expand, and so on. I’ve built upon some of these to introduce Perlin noise, etc, and I’ve made my own interface so that I can trigger those functions with keyboard shortcuts and a set of sliders. I call my sketch ccc. It also algorithmically generates colour patterns and gradients. The sketch exports the models as VRML files with colours assigned to each face. To prepare these objects for 3D printing I use Magics which automatically checks the file for errors and can hollow out a solid. I then send these to print via Shapeways. The whole process can take 2 - 5 hours which is not bad compared to traditional approaches to sculpture.

The Codification of Leadership2014, Triptych. 

The first image results from Google searches for G.W. Bush signing into law the Patriot Act, the Homeland Security Act and the Intelligence Reform Act are distorted with Photoshop’s ‘Content-Aware’ Fill algorithm and then recreated as synthetic paintings by an autonomous painting script. The fully code-driven image-making aims to mirror current problematic systems of counter-terrorism, security and surveillance that were codified into law by the Bush administration. The magnitude and complexity of these covert operations are increasingly resolved through the use of databases and algorithmic procedures, indefinitely activating the code of law. 

Using a blend of both colours imported from the scan and colours generated in Processing. This helps give a bit more definition to the shape.

starting with a simple cube (32 faces on each side), then applying fractal subdivision, smooth, scale, twist, colour and contrast algorithms. 

I’ve created a few new algorithms that I apply after generating colour, these can drastically improve the contrast and perceived vividness of the colours (based on my own amateur colour theories and trial/error). The contrast algo uses the map() tool to redistribute brightness for each face to fully range from white to black. The other algo increases saturation but avoids over-warming light colours, this creates more striking colour contrasts. The other algo is a tool that lets me manually tweak the colour temperature of the piece. 

nice glitch, I subdivided the mesh, then moved it, but only the original vertices were selected so that it pulled these upwards forming spikes, top and bottom.

combined with Catmull-Clark subdivision (built into Hemesh), you get these faint circular patterns appearing in the dapple.

combined with Catmull-Clark subdivision (built into Hemesh), you get these faint circular patterns appearing in the dapple.