I don’t have a better photo of this piece as its gone straight from the printers to the gallery in NYC, but this is a reprint of a piece I first made in 2012 and I’ve managed to considerably improve the colours using new contrast and saturation algorithms. Its almost impossible to see which facets are pointing inward or outward, or where the light is really coming from. Shot with the appropriate background it should be hard to determine whether this would be a bad photo-realistic render or ‘real’. I’m thinking of exploring these visual illusions further.

I don’t have a better photo of this piece as its gone straight from the printers to the gallery in NYC, but this is a reprint of a piece I first made in 2012 and I’ve managed to considerably improve the colours using new contrast and saturation algorithms. Its almost impossible to see which facets are pointing inward or outward, or where the light is really coming from. Shot with the appropriate background it should be hard to determine whether this would be a bad photo-realistic render or ‘real’. I’m thinking of exploring these visual illusions further.

In the lead… Thomas Heatherwick pioneered 3D scan art with the impressive Bleigiessen. 2005.